|
| 1 | +/* |
| 2 | +
|
| 3 | +
|
| 4 | +@title: Ultimate Showdown: Dog Vs. Shark |
| 5 | +@author: Elyse and Edlyn To |
| 6 | +@tags: [] |
| 7 | +@addedOn: |
| 8 | +*/ |
| 9 | + |
| 10 | +const player_1 = "p"; |
| 11 | +const player_2 = "q"; |
| 12 | +const missile = "m"; |
| 13 | +const missile_2 = "n" |
| 14 | +const melody = tune ` |
| 15 | +500: C5-500, |
| 16 | +15500` |
| 17 | +const melody2 = tune ` |
| 18 | +500: C5/500, |
| 19 | +15500` |
| 20 | + |
| 21 | +p1_wins = 0 |
| 22 | +p2_wins = 0 |
| 23 | +setLegend( |
| 24 | + [ player_1, bitmap` |
| 25 | +................ |
| 26 | +................ |
| 27 | +......55........ |
| 28 | +......555....... |
| 29 | +55...55555...... |
| 30 | +55.5555555...... |
| 31 | +5555555555555... |
| 32 | +55555555555555.. |
| 33 | +555555555555055. |
| 34 | +555555.5.555555. |
| 35 | +555555....53355. |
| 36 | +5555555555555... |
| 37 | +55..555......... |
| 38 | +55.............. |
| 39 | +................ |
| 40 | +................` ], |
| 41 | + [player_2, bitmap ` |
| 42 | +................ |
| 43 | +................ |
| 44 | +................ |
| 45 | +.9...9.......... |
| 46 | +939.939......... |
| 47 | +CCCCCCC......... |
| 48 | +02CC02C.......2. |
| 49 | +22CC22CCCCCC.... |
| 50 | +CC0CCCCCCCCCC... |
| 51 | +CCCCCCCCCCCCC9.. |
| 52 | +...CCCCCCCCCC.9. |
| 53 | +....CCCCCCCC...9 |
| 54 | +.....C....C..... |
| 55 | +....CC...CC..... |
| 56 | +................ |
| 57 | +................`], |
| 58 | + [missile, bitmap ` |
| 59 | +................ |
| 60 | +................ |
| 61 | +................ |
| 62 | +................ |
| 63 | +................ |
| 64 | +................ |
| 65 | +......33333..... |
| 66 | +.....39999933... |
| 67 | +.....3333333.... |
| 68 | +........33...... |
| 69 | +................ |
| 70 | +................ |
| 71 | +................ |
| 72 | +................ |
| 73 | +................ |
| 74 | +................`], |
| 75 | + [missile_2, bitmap ` |
| 76 | +................ |
| 77 | +................ |
| 78 | +................ |
| 79 | +................ |
| 80 | +................ |
| 81 | +......HHHHH..... |
| 82 | +....HH99999H.... |
| 83 | +.....HHHHHHH.... |
| 84 | +.......HH....... |
| 85 | +................ |
| 86 | +................ |
| 87 | +................ |
| 88 | +................ |
| 89 | +................ |
| 90 | +................ |
| 91 | +................`] |
| 92 | +); |
| 93 | + |
| 94 | +setMap(map` |
| 95 | +........ |
| 96 | +........ |
| 97 | +........ |
| 98 | +p......q |
| 99 | +........ |
| 100 | +........ |
| 101 | +........`); |
| 102 | + |
| 103 | + |
| 104 | + |
| 105 | + onInput("s", () => { |
| 106 | + getFirst(player_1).y += 1 |
| 107 | + }) |
| 108 | + onInput("w",() =>{ |
| 109 | + getFirst(player_1).y -=1 |
| 110 | + }) |
| 111 | + |
| 112 | + onInput("k", () => { |
| 113 | + getFirst(player_2).y += 1 |
| 114 | + }) |
| 115 | + onInput("i",() =>{ |
| 116 | + getFirst(player_2).y -=1 |
| 117 | + }) |
| 118 | + |
| 119 | + function moveMissile() { |
| 120 | + const missileSprite = getFirst(missile); |
| 121 | + if(!missileSprite) return; |
| 122 | + try{if (getFirst(missile).x ==width()-1){ |
| 123 | + getFirst(missile).remove(); |
| 124 | + } |
| 125 | + else{ |
| 126 | + getFirst(missile).x += 1; // Move the missile to the right |
| 127 | + } |
| 128 | + } |
| 129 | + catch(err){ |
| 130 | + // pass |
| 131 | + } |
| 132 | + |
| 133 | + if(missileSprite.x === getFirst(player_2).x && missileSprite.y === getFirst(player_2).y){ |
| 134 | +// addText("shork wins yaur",{ |
| 135 | + // color: color `3` |
| 136 | + //}); |
| 137 | + p1_wins+=1 |
| 138 | + addText("shark points:" +p1_wins, { |
| 139 | + y: 2 |
| 140 | + }); |
| 141 | + } |
| 142 | + if(p1_wins==6){ |
| 143 | + addText("game over",{ |
| 144 | + y:5, |
| 145 | + color: color `5` |
| 146 | + }); |
| 147 | + addText("shark wins",{ |
| 148 | + y:6, |
| 149 | + color: color `5` |
| 150 | + }); |
| 151 | + |
| 152 | + p2_wins = 0; |
| 153 | + p1_wins = 0; |
| 154 | + setTimeout(() => { |
| 155 | + clearText(); |
| 156 | +}, 3000) |
| 157 | + |
| 158 | + } |
| 159 | + } |
| 160 | + |
| 161 | + |
| 162 | + // onInput("d",()=>{ |
| 163 | + // addSprite(1, getFirst(player_1).y, missile) |
| 164 | + // setInterval(moveMissile,500) |
| 165 | + // playTune(melody2) |
| 166 | + // }); |
| 167 | + |
| 168 | + let missileInterval; |
| 169 | + let missileSpeed = 150; |
| 170 | + onInput("d",()=>{ |
| 171 | + addSprite(1, getFirst(player_1).y, missile) |
| 172 | + missileSpeed = Math.max(20, missileSpeed - 10); |
| 173 | + if (missileInterval) clearInterval(missileInterval); |
| 174 | + missileInterval = setInterval(moveMissile,missileSpeed); |
| 175 | + playTune(melody2) |
| 176 | + }); |
| 177 | + |
| 178 | +function moveMissile2() { |
| 179 | + const missileSprite2 = getFirst(missile_2); |
| 180 | + if(!missileSprite2) return; |
| 181 | + try{if (getFirst(missile_2).x == 0){ |
| 182 | + getFirst(missile_2).remove(); |
| 183 | + } |
| 184 | + else{ |
| 185 | + getFirst(missile_2).x -= 1; // Move the missile to the right |
| 186 | + } |
| 187 | + } |
| 188 | + catch(err){ |
| 189 | + // pass |
| 190 | + } |
| 191 | + if(missileSprite2.x === getFirst(player_1).x && missileSprite2.y === getFirst(player_1).y){ |
| 192 | + // addText("doggo wins naur",{ |
| 193 | + // color: color `3`, |
| 194 | + // }); |
| 195 | + p2_wins +=1 |
| 196 | + addText("dog points:"+p2_wins,{ |
| 197 | + y:3 |
| 198 | + } ); |
| 199 | + } |
| 200 | + if(p2_wins ==6){ |
| 201 | + addText("game over dog wins",{ |
| 202 | + y:4, |
| 203 | + color:color`C` |
| 204 | + }); |
| 205 | + p2_wins = 0; |
| 206 | + p1_wins = 0; |
| 207 | + setTimeout(() => { |
| 208 | + clearText(); |
| 209 | +}, 3000) |
| 210 | + } |
| 211 | + |
| 212 | +} |
| 213 | + // onInput("j",()=>{ |
| 214 | + // addSprite(width()-2, getFirst(player_2).y, missile_2) |
| 215 | + // setInterval(moveMissile2,500) |
| 216 | + // playTune(melody) |
| 217 | + // }); |
| 218 | + let missileIntervalDOG; |
| 219 | + let missileSpeedDOG = 150; |
| 220 | + |
| 221 | + onInput("j",()=>{ |
| 222 | + addSprite(width()-2, getFirst(player_2).y, missile_2) |
| 223 | + missileSpeedDOG = Math.max(20, missileSpeedDOG - 10); |
| 224 | + if (missileIntervalDOG) clearInterval(missileIntervalDOG); |
| 225 | + missileIntervalDOG = setInterval(moveMissile2,missileSpeedDOG); |
| 226 | + playTune(melody2) |
| 227 | + }); |
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