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Move IConsoleDriver to its own file
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Terminal.Gui/ConsoleDrivers/ConsoleDriver.cs

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namespace Terminal.Gui;
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public interface IConsoleDriver
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{
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/// <summary>Get the operating system clipboard.</summary>
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IClipboard? Clipboard { get; }
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/// <summary>Gets the location and size of the terminal screen.</summary>
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Rectangle Screen { get; }
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/// <summary>
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/// Gets or sets the clip rectangle that <see cref="AddRune(Rune)"/> and <see cref="AddStr(string)"/> are subject
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/// to.
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/// </summary>
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/// <value>The rectangle describing the of <see cref="Clip"/> region.</value>
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Region? Clip { get; set; }
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/// <summary>
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/// Gets the column last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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int Col { get; }
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/// <summary>The number of columns visible in the terminal.</summary>
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int Cols { get; set; }
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/// <summary>
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/// The contents of the application output. The driver outputs this buffer to the terminal when
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/// <see cref="UpdateScreen"/> is called.
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/// <remarks>The format of the array is rows, columns. The first index is the row, the second index is the column.</remarks>
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/// </summary>
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Cell [,]? Contents { get; set; }
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/// <summary>The leftmost column in the terminal.</summary>
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int Left { get; set; }
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/// <summary>
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/// Gets the row last set by <see cref="Move"/>. <see cref="Col"/> and <see cref="Row"/> are used by
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/// <see cref="AddRune(Rune)"/> and <see cref="AddStr"/> to determine where to add content.
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/// </summary>
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int Row { get; }
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/// <summary>The number of rows visible in the terminal.</summary>
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int Rows { get; set; }
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/// <summary>The topmost row in the terminal.</summary>
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int Top { get; set; }
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/// <summary>Gets whether the <see cref="ConsoleDriver"/> supports TrueColor output.</summary>
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bool SupportsTrueColor { get; }
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/// <summary>
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/// Gets or sets whether the <see cref="ConsoleDriver"/> should use 16 colors instead of the default TrueColors.
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/// See <see cref="Application.Force16Colors"/> to change this setting via <see cref="ConfigurationManager"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Will be forced to <see langword="true"/> if <see cref="ConsoleDriver.SupportsTrueColor"/> is
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/// <see langword="false"/>, indicating that the <see cref="ConsoleDriver"/> cannot support TrueColor.
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/// </para>
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/// </remarks>
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bool Force16Colors { get; set; }
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/// <summary>
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/// The <see cref="Attribute"/> that will be used for the next <see cref="AddRune(Rune)"/> or <see cref="AddStr"/>
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/// call.
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/// </summary>
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Attribute CurrentAttribute { get; set; }
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/// <summary>Returns the name of the driver and relevant library version information.</summary>
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/// <returns></returns>
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string GetVersionInfo ();
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/// <summary>
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/// Provide proper writing to send escape sequence recognized by the <see cref="ConsoleDriver"/>.
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/// </summary>
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/// <param name="ansi"></param>
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void WriteRaw (string ansi);
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/// <summary>Tests if the specified rune is supported by the driver.</summary>
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/// <param name="rune"></param>
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/// <returns>
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/// <see langword="true"/> if the rune can be properly presented; <see langword="false"/> if the driver does not
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/// support displaying this rune.
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/// </returns>
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bool IsRuneSupported (Rune rune);
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/// <summary>Tests whether the specified coordinate are valid for drawing.</summary>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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bool IsValidLocation (int col, int row);
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
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/// <param name="rune">Used to determine if one or two columns are required.</param>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="ConsoleDriver.Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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bool IsValidLocation (Rune rune, int col, int row);
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/// <summary>
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/// Updates <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/> to the specified column and row in <see cref="ConsoleDriver.Contents"/>.
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/// Used by <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> and <see cref="ConsoleDriver.AddStr"/> to determine where to add content.
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/// </summary>
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/// <remarks>
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/// <para>This does not move the cursor on the screen, it only updates the internal state of the driver.</para>
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/// <para>
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/// If <paramref name="col"/> or <paramref name="row"/> are negative or beyond <see cref="ConsoleDriver.Cols"/> and
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/// <see cref="ConsoleDriver.Rows"/>, the method still sets those properties.
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/// </para>
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/// </remarks>
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/// <param name="col">Column to move to.</param>
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/// <param name="row">Row to move to.</param>
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void Move (int col, int row);
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/// <summary>Adds the specified rune to the display at the current cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="rune"/> required, even if the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
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/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
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/// </para>
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/// <para>
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/// If <paramref name="rune"/> requires more than one column, and <see cref="ConsoleDriver.Col"/> plus the number of columns
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/// needed exceeds the <see cref="ConsoleDriver.Clip"/> or screen dimensions, the default Unicode replacement character (U+FFFD)
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/// will be added instead.
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/// </para>
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/// </remarks>
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/// <param name="rune">Rune to add.</param>
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void AddRune (Rune rune);
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/// <summary>
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/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
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/// convenience method that calls <see cref="ConsoleDriver.AddRune(System.Text.Rune)"/> with the <see cref="Rune"/> constructor.
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/// </summary>
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/// <param name="c">Character to add.</param>
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void AddRune (char c);
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/// <summary>Adds the <paramref name="str"/> to the display at the cursor position.</summary>
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="ConsoleDriver.Col"/> will be incremented by the number of columns
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/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="ConsoleDriver.Clip"/> or screen
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/// dimensions defined by <see cref="ConsoleDriver.Cols"/>.
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/// </para>
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/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
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/// </remarks>
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/// <param name="str">String.</param>
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void AddStr (string str);
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/// <summary>Fills the specified rectangle with the specified rune, using <see cref="ConsoleDriver.CurrentAttribute"/></summary>
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/// <remarks>
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/// The value of <see cref="ConsoleDriver.Clip"/> is honored. Any parts of the rectangle not in the clip will not be drawn.
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/// </remarks>
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/// <param name="rect">The Screen-relative rectangle.</param>
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/// <param name="rune">The Rune used to fill the rectangle</param>
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void FillRect (Rectangle rect, Rune rune = default);
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/// <summary>
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/// Fills the specified rectangle with the specified <see langword="char"/>. This method is a convenience method
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/// that calls <see cref="ConsoleDriver.FillRect(System.Drawing.Rectangle,System.Text.Rune)"/>.
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/// </summary>
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/// <param name="rect"></param>
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/// <param name="c"></param>
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void FillRect (Rectangle rect, char c);
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/// <summary>Clears the <see cref="ConsoleDriver.Contents"/> of the driver.</summary>
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void ClearContents ();
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/// <summary>
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/// Raised each time <see cref="ConsoleDriver.ClearContents"/> is called. For benchmarking.
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/// </summary>
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event EventHandler<EventArgs>? ClearedContents;
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/// <summary>
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/// Sets <see cref="ConsoleDriver.Contents"/> as dirty for situations where views
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/// don't need layout and redrawing, but just refresh the screen.
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/// </summary>
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void SetContentsAsDirty ();
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/// <summary>Determines if the terminal cursor should be visible or not and sets it accordingly.</summary>
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/// <returns><see langword="true"/> upon success</returns>
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bool EnsureCursorVisibility ();
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/// <summary>Gets the terminal cursor visibility.</summary>
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/// <param name="visibility">The current <see cref="CursorVisibility"/></param>
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/// <returns><see langword="true"/> upon success</returns>
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bool GetCursorVisibility (out CursorVisibility visibility);
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/// <summary>Called when the terminal size changes. Fires the <see cref="ConsoleDriver.SizeChanged"/> event.</summary>
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/// <param name="args"></param>
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void OnSizeChanged (SizeChangedEventArgs args);
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/// <summary>Updates the screen to reflect all the changes that have been done to the display buffer</summary>
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void Refresh ();
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/// <summary>
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/// Raised each time <see cref="ConsoleDriver.Refresh"/> is called. For benchmarking.
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/// </summary>
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event EventHandler<EventArgs<bool>>? Refreshed;
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/// <summary>Sets the terminal cursor visibility.</summary>
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/// <param name="visibility">The wished <see cref="CursorVisibility"/></param>
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/// <returns><see langword="true"/> upon success</returns>
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bool SetCursorVisibility (CursorVisibility visibility);
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/// <summary>The event fired when the terminal is resized.</summary>
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event EventHandler<SizeChangedEventArgs>? SizeChanged;
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/// <summary>Suspends the application (e.g. on Linux via SIGTSTP) and upon resume, resets the console driver.</summary>
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/// <remarks>This is only implemented in <see cref="CursesDriver"/>.</remarks>
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void Suspend ();
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/// <summary>Sets the position of the terminal cursor to <see cref="ConsoleDriver.Col"/> and <see cref="ConsoleDriver.Row"/>.</summary>
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void UpdateCursor ();
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/// <summary>Redraws the physical screen with the contents that have been queued up via any of the printing commands.</summary>
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/// <returns><see langword="true"/> if any updates to the screen were made.</returns>
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bool UpdateScreen ();
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/// <summary>Initializes the driver</summary>
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/// <returns>Returns an instance of <see cref="MainLoop"/> using the <see cref="IMainLoopDriver"/> for the driver.</returns>
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MainLoop Init ();
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/// <summary>Ends the execution of the console driver.</summary>
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void End ();
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/// <summary>Selects the specified attribute as the attribute to use for future calls to AddRune and AddString.</summary>
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/// <remarks>Implementations should call <c>base.SetAttribute(c)</c>.</remarks>
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/// <param name="c">C.</param>
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Attribute SetAttribute (Attribute c);
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/// <summary>Gets the current <see cref="Attribute"/>.</summary>
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/// <returns>The current attribute.</returns>
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Attribute GetAttribute ();
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/// <summary>Makes an <see cref="Attribute"/>.</summary>
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/// <param name="foreground">The foreground color.</param>
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/// <param name="background">The background color.</param>
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/// <returns>The attribute for the foreground and background colors.</returns>
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Attribute MakeColor (in Color foreground, in Color background);
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/// <summary>Event fired when a mouse event occurs.</summary>
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event EventHandler<MouseEventArgs>? MouseEvent;
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/// <summary>Called when a mouse event occurs. Fires the <see cref="ConsoleDriver.MouseEvent"/> event.</summary>
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/// <param name="a"></param>
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void OnMouseEvent (MouseEventArgs a);
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/// <summary>Event fired when a key is pressed down. This is a precursor to <see cref="ConsoleDriver.KeyUp"/>.</summary>
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event EventHandler<Key>? KeyDown;
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/// <summary>
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/// Called when a key is pressed down. Fires the <see cref="ConsoleDriver.KeyDown"/> event. This is a precursor to
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/// <see cref="ConsoleDriver.OnKeyUp"/>.
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/// </summary>
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/// <param name="a"></param>
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void OnKeyDown (Key a);
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/// <summary>Event fired when a key is released.</summary>
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/// <remarks>
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/// Drivers that do not support key release events will fire this event after <see cref="ConsoleDriver.KeyDown"/> processing is
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/// complete.
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/// </remarks>
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event EventHandler<Key>? KeyUp;
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/// <summary>Called when a key is released. Fires the <see cref="ConsoleDriver.KeyUp"/> event.</summary>
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/// <remarks>
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/// Drivers that do not support key release events will call this method after <see cref="ConsoleDriver.OnKeyDown"/> processing
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/// is complete.
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/// </remarks>
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/// <param name="a"></param>
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void OnKeyUp (Key a);
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/// <summary>Simulates a key press.</summary>
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/// <param name="keyChar">The key character.</param>
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/// <param name="key">The key.</param>
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/// <param name="shift">If <see langword="true"/> simulates the Shift key being pressed.</param>
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/// <param name="alt">If <see langword="true"/> simulates the Alt key being pressed.</param>
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/// <param name="ctrl">If <see langword="true"/> simulates the Ctrl key being pressed.</param>
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void SendKeys (char keyChar, ConsoleKey key, bool shift, bool alt, bool ctrl);
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}
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/// <summary>Base class for Terminal.Gui ConsoleDriver implementations.</summary>
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/// <remarks>
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/// There are currently four implementations: - <see cref="CursesDriver"/> (for Unix and Mac) -

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