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Merge branch 'grumpycoders:main' into main
2 parents 50af7ee + 1df1ddd commit d57bd37

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-113
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12 files changed

+581
-113
lines changed

.gitignore

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@@ -80,6 +80,8 @@ fb.bat
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offscreen.frag
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offscreen.lua
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offscreen.vert
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offscreen.json
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output.json
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output.frag
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output.lua
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output.vert

README.md

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@@ -117,14 +117,14 @@ The codebase still requires a lot of cleanup, and the current product isn't prop
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- VRAM viewer and debugger
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- fully featured MIPS debugger
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- memory cards
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- memory card manager
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- XBox controller support
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- save states
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- save state slots
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### What still requires some work?
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- GLSL GPU
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- proper SPU multithreaded code
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- memory card manager
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- better customization
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- more generic dynarec
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- ...

TODO.md

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@@ -6,7 +6,6 @@ List of things to still do here, in no particular order.
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- Re-add iCatbutler's PGXP stuff.
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- Add a GPU logger / debugger.
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- Properly integrate IRQ control.
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- Better framerate control with SPU pushback.
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- SPU cleanup
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- Properly support CDDA/XA volume settings.
@@ -20,10 +19,8 @@ List of things to still do here, in no particular order.
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- Throw away the current parallel port support.
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- Scripting
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- Add a scripting engine (LuaJIT).
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- Bind most of the emulator functions to it.
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- Bind more emulator functions to Lua.
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- Bind parallel port card system to it, so to have a flexible cart management system.
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- Bind ImGui to it.
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- Tooling
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- Integrate dosbox-x.

src/core/pad.cc

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@@ -474,8 +474,8 @@ bool PCSX::Pads::Pad::configure() {
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hasToPop = true;
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}
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const auto keyName =
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fmt::format("{}##{}", glfwKeyToString(getButtonFromGUIIndex(i)), i); // THe name of the mapped key
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// The name of the mapped key
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const auto keyName = fmt::format("{}##{}", glfwKeyToString(getButtonFromGUIIndex(i)), i);
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if (ImGui::Button(keyName.c_str(), ImVec2{-1, 0})) {
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m_buttonToWait = i;
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}

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