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Description
Is your feature request related to a problem? Please describe.
I want to send a player to a different lobby than they're on. I've got a list named players
where I put all UUIDs of the connected players on the server.
Describe the solution you'd like
Ideally, there would be a way to negate the containsValue
in the list selector.
Describe alternatives you've considered
Repeating the allocation x times until the returned server is not the same one as the one the player is on.
Additional context
The GameServerAllocation documentation kinda suggests that this should already be possible.
lists (Beta, “CountsAndLists” feature flag) enables filtering based on game server List status, such as allowing for inclusion or exclusion of specific players. Optional.
The exclusion of specific players seems exactly like what I'm looking for here.