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compatibility-nonbreakingChanges that are (likely to be) non-breakingChanges that are (likely to be) non-breaking
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As this discussion demonstrates, there is a lot of subtlety around what constitutes a "byte" in Rust's abstract machine. By contrast, it is sufficient to define the bit validity of most types in reference to u8
s without actually specifying much about the bit validity of u8
itself. Since most of our conversions operate in terms of existing u8
types (usually [u8]
), this isn't a problem for us. We should replace most uses of "byte sequence" with a similar phrase involving u8
s.
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compatibility-nonbreakingChanges that are (likely to be) non-breakingChanges that are (likely to be) non-breaking