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No, model-viewer does not expose a direct API like texture.center.set(0.5, 0.5) to dynamically control texture pivot points or rotations in JavaScript or HTML attributes. For model-viewer, texture transformations, including rotation around a center, are typically defined and embedded within the glTF model file itself. |
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What are you trying to achieve? Maybe there is a workaround for what you wish to accomplish. |
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Is there any possibility to turn texture around its center ? Like texture.center.set(0.5, 0.5); in Three.js. I would really need it.....
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