pbrMetallicRoughness.baseColorTexture ? #5003
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gcrockenberg
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I've been reading about how model-viewer uses the linear color space but have been unable to match colors properly. This is my test to see if creating a texture based on the original material color would look the same:
The top of this piano demonstrates the result using the color obtained via new Color().copySRGBToLinear(mvColor); The sides and keyboard are the original material color.
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