How to recreate and create same look and feel of a GLB Model Viewer in Unity #4879
Unanswered
nikhilkraju
asked this question in
Q&A
Replies: 1 comment 3 replies
-
You'd probably be better off asking on the Unity forums - also, some images would help a lot in conveying what actual differences you're seeing. There are tools like |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
In my project I have set up model loading functionality (using Trilib) into 3D from a JSON that can be augmented and placed in AR Similar to the GLB Editor . Assets in unity loads from S3 Buckets , I have set up exact Neutral Enviornment lighting and Reflections in unity , matched the material properties of GLB assets with the assets loading in unity (Metallic values , roughness and smoothness ) .
Problem :
Is there anyway to achieve the exact look and feel of the GLB Editor models inside unity via tweaking and setting up the project setting
or any other way , please help !
@jasondavies @gravityrail @bsdorra @mrdoob @pushmatrix
Beta Was this translation helpful? Give feedback.
All reactions