How to make model more "sharp"? #4794
bingo-soft
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You are comparing to a non-physical rendering. The sharpness is due to rendering black lines on edges, which is not something glTF supports. Your colors are also probably not being exported correctly - maybe missing sRGB conversion or ignoring some other transform applied in your baseline renderer. Your materials also appear to be fully matte, which isn't very realistic - you'll get more realism by choosing appropriate roughness and metalness values. |
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By default my model looks very pale or vague. Just like this:
For example, compare that to xeokit viewer:
How can I get a look similar to xeokit with more contrast and more sharpness? Thank you in advance!
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