Auto Generated USDZ flipped Normals #4573
Replies: 4 comments
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Actually, I would say it's most likely a bug in the three.js USDZExporter, @mrdoob. Thanks for including the repro model! |
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Adding myself here 👀 |
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Not that I'm aware of. |
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Ok seems like a WebGLRenderer <-> QuickLook thing as explained in the three.js issue where they handle negative scaling differently. |
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Description
When opening QuickLook with certain GLB's (exported by BABYLONJS) the auto-generated USDZ has flipped normals, causing Backface-Culling to render wrong faces.
If i flip the Normals on the Model myself it is wrong in the 3D Scene but right in QuickLook AR.
As said this only happens on certain Models but i can't tell why, it certainly is a bug on one side ModelViewer or QuickLook but if you could tell why these Models are affected that could also be sufficient.
Live Demo
https://glitch.com/edit/#!/boatneck-twisty-bellusaurus?path=index.html%3A40%3A0
Version
Browser Affected
OS
AR
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