size of the models are not real in webxr #4393
zjafarpishe
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I'm guessing you're referring to how the model is placed before ARCore has found the floor. If you move the phone around a bit (like you're required to do in QuickLook/SceneViewer) it will move up to proper placement. I would recommend adding some UX to help your users here, e.g. https://modelviewer.dev/examples/augmentedreality/#webXR |
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In ar-modes="webxr scene-viewer quick-look" size of the models are not real and it is difficult to recognize the surface
device is android
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