Can i modify default material of glTF in model-viewer? #4103
justinduynguyen
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glTF does not define custom shaders, so this approach is impossible. You should be able to get good diamond rendering using the officially ratified glTF ior and volume extensions instead. |
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I've been tried to get special effects with custom shaders but after material updated then it fallbacks to default material.
My use-case :
my code in below:
Thank for your helps.
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