Shadow Offset (ground-position attribute PRs welcome) #3985
Lemovision
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We definitely don't use the lowest point; we don't scan the whole animation at all. I believe it's based on the resting pose. Could it be that your resting pose is offset, or at that foot-angled pose? I'd actually love to know what exactly the artist steps are to resolve this kind of problem; it'll be helpful for others, but also clue me in to what common flows look like and how we can improve the experience. |
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walk.mp4
https://www.elephantparade.com/view/?e=5 (click walk button)
I noticed my model appears to be floating slightly above the ground when activating shadows
Actually in my animation the feet perfectly touch the ground plane at the origin,
expect a few frames with the heel that slightly clips into the ground,
but that's perfectly fine usually for a walk animation as the feet would bend in real world
or just disappear into the ground in a normal 3d scene
So it seems your shadows might be created at the lowest point in the model with animation?
Which I think doesn't always make sense depending of the animation
Is it possible to have the shadow created at ground/origin, as intended in the 3d model file?
Or maybe a separate shadow-position attribute? -> "minimum"(default) or "origin" (world coordinates zero)
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