glTF loads in model-viewer, crashes in scene-viewer #3023
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Hello, great work that you are doing here. I have a glTF that loads fine on https://modelviewer.dev/editor/ and can be displayed via the QR Code that is created there. When I try the same glTF with the scene-viewer, the AR App completely breaks, like badly. What could be the cause of that? My code to reproduce:
This glTF is created by our internal glTF-converter. This is the first time we encountered this issue. Help would be very much appreciated. Cheers |
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Replies: 3 comments
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@AdrianAtGoogle Another problem GLB for scene viewer; any thoughts? You can download it from his file URL above. |
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Neat - thanks for reporting the issue. SceneViewer isn't handling the case correctly where a mesh elides specifying indices. I have a fix for it submitting to head shortly, it'll be a couple of weeks before this shakes all the way out to the mobile app. |
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Thank you for the fast fix! Awesome support. Completely understandable that this takes some time to get to the mobile app. |
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Neat - thanks for reporting the issue.
SceneViewer isn't handling the case correctly where a mesh elides specifying indices.
I have a fix for it submitting to head shortly, it'll be a couple of weeks before this shakes all the way out to the mobile app.