materials - iOS vs android #2974
Jasonp8000
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This looks to be an issue of light estimation which will be different on each device as they use different tech stacks and cameras. The top looks darker and like it is generating a lower res lighting data (probably Android?) but it looks appropriate for its understanding of reality. If you pan around the room that should help to build better lighting information. Can you describe which image is on which device, and whether it's SceneViewer, WebXR or QuickLook? |
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Hi everyone,
Today I purchased a Samsung A52s and compared it to my iPhone13 pro max.
I noticed there's some major differences in how materials are displayed on each device. Is there anyway to fix this issue
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