auto generated USDZ much darker #2473
Replies: 2 comments 7 replies
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Very likely yes. The restrictions of Quick Look mean you have to be a bit careful about how you generate your models. In general, avoid anything fancy like multiple UV channels. Three.js is doing its best to support as much of the format as possible, but their's still work to be done. Any specific models you can upload with render comparisons will help us out! |
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Hi, I am bumping the topic, as I am getting a bit desperate. I do not think we will ever get clear responses from Apple (there are unanswered topics on their developer forums on the subject). I would actually think that there would be more complaints here about this issue, so maybe the problem is not that common and indeed has more to do with my files? Thanks in advance for any help |
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Hi,
does anyone else has this problem that on-the-fly USDZ files are waay darker in Quick Look?
I always before had them slightly darker but it seems that now it got even more. (they are not really usable for product display:/)
It is not only the light estimation thing, as they appear dark on the non AR (model only) view in Quick Look.
I have found this thread about fixing this with adding a black metallic map (but might be obsolete)
https://developer.apple.com/forums/thread/116534
Has anyone tried that?
I have initially thought that it is not a model-viewer issue, but again I think the manually added usdzs through ios-src param seemed to have less problem with that.
I don't have an access to the ios device at the moment to do proper A/B testing with different usdz methods, but maybe somebody has some insights on that as well?
edit:
one more thought, I am often using vertex colors (AO baked to them) which now I read is not supported by Quick Look - might that be the issue?
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