Scene Viewer vs WebXR - estimated lighting #1800
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Hi! I am having a hard time at the moment choosing between primary AR mode for Android devices. It seems that WebXR implementation is not supporting the light estimation based on the surroundings - at least on the devices that I have tested. Thanks, |
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Indeed, WebXR is working on lighting estimation and we intend to ship it in model-viewer. However, we've actually gotten a lot of complaints (#871, #964, #1171) about sceneViewer's estimated lighting (which will be basically the same as WebXR's since they both come from ARCore) being often too dark or making shiny objects look matte. Keep in mind that the estimation is very approximate, and not always ideal (QuickLook also struggles with this). |
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Thanks! |
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Indeed, WebXR is working on lighting estimation and we intend to ship it in model-viewer. However, we've actually gotten a lot of complaints (#871, #964, #1171) about sceneViewer's estimated lighting (which will be basically the same as WebXR's since they both come from ARCore) being often too dark or making shiny objects look matte. Keep in mind that the estimation is very approximate, and not always ideal (QuickLook also struggles with this).