below code running report: CommandStream used too much space (will block) #8878
MrZhuGitHub
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I don't know if this is the cause of your issue, but you'll need to do
outside of the render loop, and do
inside the loop. |
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// Main code
int main(int, char**)
{
// 初始化GLFW
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return -1;
}
}
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