Multithreading Filament #7779
nimrod-gileadi
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Is there some documentation on what multithreading approaches are supported by Filament, if any?
I'm trying to do parallel rendering into offscreen buffers and I assumed that I could create a separate Engine instance per thread, load the assets separately in each thread, and make render calls on each thread.
So far I found two pieces of documentation:
When I tried to do this in practice, I ran into issues with asset loading, and driver loading. Am I trying to do something impossible? Should I be multi-processing instead? Should I be filing bugs for issues I found with multithreading this way?
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