How to implement custom post processing effects into Filament? #7676
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Nolram12345
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It's currently not directly possible. You can do it via off screen render targets but it would be best to be able to plug into the frame graph. |
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Hi there!
For a current project, we are looking to implement 2 custom post processing effects into filament. These are just simple full-screen effects, specifically a light shaft ("godrays") effect, and chromatic aberration.
Is there a framework or other methodology for implementing custom post processing effects into filament?
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