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Accelerating Mujoco Simulations in Unity #2502

Answered by Balint-H
tkwk9 asked this question in Asking for Help
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The first thing that comes to mind is upping the time scale (essentially calls FixedUpdate more frequently than what dT would indicate). For single-environment scenes 2 or 3 times speed should be managed easily on most systems and models.

Let me think about what might cause the coroutine method to have different results. Does any non-mujoco script or component impact the observations/rewards?

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