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Bump to version 2.4.0
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.github/ISSUE_TEMPLATE/bug_report.yml

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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.93.1"
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placeholder: "1.97.2"
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validations:
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required: true
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.3.0"
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placeholder: "2.4.0"
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validations:
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required: true
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CHANGELOG.md

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# Changelog
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### 2.4.0
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- [**Implement warnings and errors in debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/749)
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- The items are expandable/collapsible, and the links on the right side of the panel work for any file inside the user's project
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- [**Improve GDScript formatter**](https://github.com/godotengine/godot-vscode-plugin/pull/746)
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- Add new style of formatter snapshot tests
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- Add many new test cases
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- Fix several issues ([#728](https://github.com/godotengine/godot-vscode-plugin/pull/728), [#624](https://github.com/godotengine/godot-vscode-plugin/pull/624), [#657](https://github.com/godotengine/godot-vscode-plugin/pull/657), [#717](https://github.com/godotengine/godot-vscode-plugin/pull/717), [#734](https://github.com/godotengine/godot-vscode-plugin/pull/734), likely more)
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- [**Add debugger support for typed Dictionaries**](https://github.com/godotengine/godot-vscode-plugin/pull/764)
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- [Add some useful GDScript snippets for Godot 4](https://github.com/godotengine/godot-vscode-plugin/pull/794)
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- [Add setting to enable/disable documentation minimap](https://github.com/godotengine/godot-vscode-plugin/pull/786)
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- [Add newline when dropping nodes into editor](https://github.com/godotengine/godot-vscode-plugin/pull/754)
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- [Add `@static_unload` annotation and Godot 4.3 Variant types to syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/738)
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- [Overhaul LSP client](https://github.com/godotengine/godot-vscode-plugin/pull/752)
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- Simplify LSP client internals
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- Streamline control flow between Client, IO, and Buffer classes
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- Create canonical, obvious place to implement filters on incoming and outgoing LSP messages
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- Remove legacy WebSockets-based LSP support
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- [Update float syntax rules and formatting to better support complex cases](https://github.com/godotengine/godot-vscode-plugin/pull/756)
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- [Implement Godot-in-the-loop test suite and fix debugger errors](https://github.com/godotengine/godot-vscode-plugin/pull/788)
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- [Remove OS, GDScript and Object from the list of builtins in syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/739)
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- [Fix typed arrays of scripts not being decoded properly](https://github.com/godotengine/godot-vscode-plugin/pull/731)
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- [Fix debugger watch window freeze caused by missing responses](https://github.com/godotengine/godot-vscode-plugin/pull/781)
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- [Fix the TextMate grammar erroneously tagging enum members and const variables as language constants](https://github.com/godotengine/godot-vscode-plugin/pull/737)
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- [Fix VBoxContainer and HBoxContainer documentation not opening](https://github.com/godotengine/godot-vscode-plugin/pull/755)
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### 2.3.0
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- [Add documentation page scaling feature](https://github.com/godotengine/godot-vscode-plugin/pull/722)

package-lock.json

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package.json

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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "2.3.0",
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"version": "2.4.0",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",

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