Provide access to reflection probe data in shader language #9833
bertodelrio256
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3D
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See #7654, which has a pull request implementing it. You can also work around this by setting the ReflectionProbe's |
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I understand in godot 4 that lights, decals, and reflection probes are all clustered. In the godot shader language, you can override the light function by using void light() {}. for custom shading the default behavior of probes has been insuffient for customization. for example, say i dont want color from the probe on metals, or i want a specific fresnel curve or i want an intensity brighter then 1.0. it would be immensly useful to have something like:
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