Motion Blur In Godot #9665
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NeonfireStudio
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3D
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This is already a proposal: #2933 |
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Describe the project you are working on
A Horror Game
Describe the problem or limitation you are having in your project
I want to add motion blur system
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a motion blur system in camera attributes, there will be options for enabling motion blur on walking or rotating camera
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
...
If this enhancement will not be used often, can it be worked around with a few lines of script?
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Is there a reason why this should be core and not an add-on in the asset library?
I think its not possible for creating for users
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