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This is 2 parter request. I am facing this issue where I want to run some C++ code only when a Godot Project is exported on Windows.
I feel like this is something that can be fixed in export settings exclude section.
ifdef
/ifdefined
for GDScript so that lines that are only present for platform-specific GDExtension plugin provided Nodes don't cause 'Undefined/Unknown Class' error. Exact error currently seen:Beta Was this translation helpful? Give feedback.
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