Expose TAA’s motion vectors as a uniform hint in GDshader #9506
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catboy-catfish
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Would be cool if you could expose the motion vectors (for TAA) as a uniform hint in the GDshader language (if it's not exposed in RenderingEffects already.) This would make it possible to add motion blur as a shader effect.
uniform sampler2D motionvectors: hint_motvec_texture
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