Using wrong version of Blender needs error message and clearer documentation #9409
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AaronOldenburg
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Where did you hear this? Have you confirmed it doesn't work? Looking at the importer 3.0 is the minimum required version Also the path in 4.2+ is |
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When you set up Godot to directly import .blend files and put a blender file in your project, if you aren't using the right version of Blender, the file doesn't show up but there is no error.
This is a pretty small change, but I don't see any "needs error message" bug reports, so I think it falls under feature requests. If I'm wrong, I'll move it to bug reports.
Another issue is that this happened to me with Blender 3.0.1 installed, and I read somewhere that at least Blender 3.3 is required, but all the hover text and other documentation in Godot says you only need Blender 3.0.
Here is my setup:
Project Settings -> FileSystem -> Import
Blender is Enabled
Editor Settings -> FileSystem -> External Programs
3D Model Editor path set to "/bin/blender"
v4.2.1.stable.official gives this error:
Even though the path to Blender is specified.
It looks like that's been somewhat fixed in v4.3.dev... it removes the confusing error, and just doesn't give any.
My suggestions are:
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