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The AnimationPlayer node has animation.queue() function to queue animations. AnimatedSprite2D should also have a similar function, to make it easier to queue animations. On a similar note, the animation_finished() signal for AnimatedSprite2D does not have "anim_name" parameter, like AnimationPlayer which has the animation_finished(anim_name). This would make it easier to know which animation has finished, when multiple animations could be played.
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The AnimationPlayer node has animation.queue() function to queue animations. AnimatedSprite2D should also have a similar function, to make it easier to queue animations. On a similar note, the animation_finished() signal for AnimatedSprite2D does not have "anim_name" parameter, like AnimationPlayer which has the animation_finished(anim_name). This would make it easier to know which animation has finished, when multiple animations could be played.
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