Add Default Material Setting For FPS Weapon FOV Scaling & Depth #8941
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Encountered the FPS weapon depth and separate FOV problem while working an first person shooter project.
Most (older) online resources will utilize a separate viewport to separate the FOV setting for the player view model and the environment AND fix clipping/depth issues.
Another technique involves a custom shader and vertex manipulation.
To simplify for beginners, I would propose a default material setting that can be enabled to do the required vertex manipulation without having to create a custom shader.
Juan also mentioned this being a good addition to make it easier.
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