Auto emit child particles of a particle node #8935
JohnnyRouddro
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Engine Core
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Having this behavior work based on parent-children relationships would likely break existing projects, as this structure is likely being relied upon already but without the expectation that enabling Emitting on the parent will automatically do so on the child nodes. |
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If child particle nodes auto emit in game and in editor, it becomes faster to create complex vfx.
For example, here are 3 individual particle effects:
And here are they combined:
I am currently using this piece of code on the root node of the particles to achieve the result.
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