godot4 Exporting web functional on macos and Ios #8896
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We don't know when the Chrome on macOS issue will be definitely resolved, as it's reliant on upstream issues that are out of our control (such as Chrome on macOS switching to ANGLE's Metal backend). That said, compiling a web export template without threads seems to result in improved loading times already, which may be enough to resolve the issue. This feature is expected to land in 4.3 which aims to be released in April 2024. This doesn't help for Firefox on macOS according to this comment though. Closing, as this platform isn't for support questions. |
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Hi, do you guys know when this upstream bug will be fixed ? Since currently exporting a project to web is not working correctly on mac chrome. I would love to have an estimation for project planning. Like in 2-3 months ? 6 months or 2 -3 years?
Thank you!
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