Add WebGPU in Godot for WEB performance #8892
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ElectroidDes
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Duplicate of #6646 This is already being discussed and we want this gesture, we're asking for people to implement it 🙂 I'm the future don't open duplicate things when you know it's already being discussed |
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I know that similar topics have already been discussed, but I’m interested in asking again why, to improve the performance of Godot on the Web, not implement something ready-made into Godot, for example: Orillusion - Web3D Rendering Engine based on WebGPU
https://www.youtube.com/watch?v=brNav4rDPHU&t=2s
https://github.com/Orillusion/orillusion
https://orillusion.github.io/orillusion-webgpu-samples/#gpuParticles
https://www.orillusion.com/en/example/animation/Skeleton3.html
If Godot supported WebGPU, it would currently be the only universal game engine that would support this technology.
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