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Thanks for the proposal! Consolidating in #1941. |
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After tooling around with Android and then .NET support.
I noticed you couldn't specify a custom path for the .NET SDK, like you can with almost any other external tooling in Godot.
Like signtool, rcedit, Android SDK, etc.
I like to work in portable development environments, which Godot does WONDERFULLY. And I imagine many others like to as well.
And this was the only external toolset I had to uses scripts to make portable for developing with in Godot.
Just some food for thought if anyone braver than me at writing and testing C++ code sees this. XD
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