Add Audio loopback support #8725
MiroloTech
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As far as I know, it isn't currently possible to get audio output as an input / loopback in Godot. I think it might open a bunch of more potential for background apps like a live wallpaper reacting to live audio, a live music visualizer, or something like a live spectral analyzer, which would be my first intention to use it. It should just be enough, to add a Project Setting under the audio "Input Enabled" setting to allow Output devices to work as input-devices in the
AudioServer.input_device
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