Editor warning for non-Node Autoload scripts #8720
archiebaldry
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Scripting
Replies: 2 comments
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This suggestion may be better suited in the Editor category, but I'll leave it here for now. Please feel free to move it if required! :) |
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This may be intrinsically solved by godotengine/godot#81886 and been already proposed in #7710 , because all scene nodes inherit from Node. |
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I recently ran into an issue where my Autoload script wasn't working as expected. This was because I had made the script extend from the
Object
class and not theNode
class (or a derivative ofNode
). I think the editor should give some kind of warning when trying to use a non-Node script as an Autoload. Here's a relevant Reddit post on r/godot. Please forgive me if I have misunderstood how Autoload works!Beta Was this translation helpful? Give feedback.
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