Replies: 1 comment
-
Please do not make troll/joke discussions like this (assuming you're not laughing at your own post by accident), these points are all raised in other discussions/proposals. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
1、Will C# be considered for inclusion in GDExtension in the next release (5.0)? At that point, it will be on the same footing as C++, just like Rust. Just keep GDScript as the only scripting language for rapid development, as visual blueprints are for UE5. This will make the structure clearer and clearer.
2、 As a big fan of C++, I am eager to know if C++ will be supported by Godot for the long term, or if it will be removed, since not many people are developing Godot in C++, due to the well-known complexity of the language itself.
3、If Python replaces GDScript, I think it would be better because Python has better versatility. In another discussion, I learned that GDScript also calls C++ modules most of the time.
4、Since there are not many cases about C++ on the Internet(Youtube or BiliBili), I wonder if it is possible to develop a complete game in C++? Not even GDScript.
Beta Was this translation helpful? Give feedback.
All reactions