Allow to disable joypad support #8390
Replies: 4 comments 1 reply
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This is a very good suggestion, and I really hope that it can be supported in future versions of Godot. |
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This could also be a workaround for godotengine/godot#20566, so it makes sense to provide a CLI argument for this. Many other engines like Source provide a similar CLI argument. |
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Should we add a project setting for this? Maybe users may have trouble providing a custon CLI argument for godot, but they can open the project, do the setting and then restart the editor. |
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Created a dedicated proposal for this: #8391 |
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It's convenient to use a joypad as a shortcut keyboard via tools like xpadder and JoyToKey. It's popular for things like drawing and audio/video editing.
The problem is that switching to Godot always captures the joypad. To setup the joypad as a keyboard again, one has to disconnect the joypad, close Godot, then reconnect the joypad.
I suggest allowing to disable joypad support at runtime. Or at least adding a
--disable-joypad
command-line argument to disable it when the engine starts.Beta Was this translation helpful? Give feedback.
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