Call an expr while dubugging #8337
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aaadddfgh
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Engine Core
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Thanks for the proposal! Consolidating in #4473. |
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Many debugging tools allow developers run an
expr
at a breakpoint.Such as GDB can run
call (int)printf("output when break at lines\n")
orcall someIntegerVar=10
when the program stops at a breakpoint. Will developers be able to do similar thing in Godot?Beta Was this translation helpful? Give feedback.
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