is the reimplementation of light shader's shadow_vec possible? #8298
just-wasted
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How does this differ from the |
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update: #8339 (comment) |
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In Godot 3.5 it is possible to manipulate shadows with the canvas_item shaders light{} builtin shadow_vec (inout). In Godot 4 this is no longer possible. Could this be reimplemented in the not so far future? I think its really useful to create good lighting on sprites which represent vertical/ elevated entities of the game world.
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