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See #8184 |
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While attempting to create a generic Window for my game's ui I ran into this puzzle. If I have the following scene:




and add a button to it this is what happens:
This is what I would expect to happen:
And this works with editable children, however if I now modify the scene file in some way that moves the ContentContainer child, all hell breaks loose and the button is no longer a child of the ContentContainer and becomes named its old location and is not deletable until I restart the entire editor.
This is how I would hope it would work. Being able to add/remove children without worry about the underlying scene changing, all they care about is where do I end up when added as a child.

I did attempt to create a custom node with the following basic code, but with this solution the children are inaccessible.
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