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I noticed trying to hook into an AnimationPlayeranimation_finished event that I couldn't use the built-in string type for C# as an argument to my method in my class:
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I noticed trying to hook into an
AnimationPlayer
animation_finished
event that I couldn't use the built-instring
type for C# as an argument to my method in my class:The connect dialog for the signal in Godot wouldn't find it unless I explicitly used the Godot type
StringName
instead:It'd be nice if the C# source generator or internals or whatever controls this could do this mapping automatically?
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