Selecting multiple nodes does not highlight the selection on the 2d scene #7960
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PereViader
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2D
Replies: 1 comment 1 reply
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There is an orange outline around each selected item, but it's not very visible on your example due to the sprites having solid borders. The resize gizmos are also only available when a single node is selected. It's likely possible to implement support for resizing multiple nodes at once using gizmos, but it's nontrivial. |
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Godot v4.1.1
Steps to reproduce
What happens:
What is expected:
Selecting a single node does show the "transform" gizmo.
When more than one node is selected they properly move together as expected, but have no visuals to easily see that the selection was done properly.
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