Add set_value() function for LineEdits, ColorPickers, ColorPickerButtons, Selects etc. #7825
Maximinodotpy
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In Godot, there are several types of input fields, and each one has a different property to the value correlating to it.
For example, LineEdit has
text
and ColorPicker hascolor
.And I think it would be good if there were a function for all of these Nodes to set and get these values, without the need to know what the property name is.
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