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Does calling |
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This will not improve CSG construction or rendering performance. In fact, converting to mesh after every change will likely make it even slower if you're looking to modify geometry during gameplay (which is often a bad idea with CSG, for more reasons than just performance). The main use case for converting CSG to mesh is to use it in a MeshInstance3D, GridMap or GPUParticles3D, if you need features exclusive to those nodes. |
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Just a function like
csg_node.construct_static_mesh()
. It would fix the performance issues with CSG in most cases.Or this might be pretty cool:
Just wanted to discuss how this could be done. I think it's a super useful feature, like for adding bullet holes or digging.
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