Global Plugins #7291
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Sharaf5
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Engine Core
Global Plugins
#7291
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Please add your support and thoughts to that instead |
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I see godot is managing plugins per project
However this seems to be not ideal as godot compiles result to other formats
What I suggest is similar to GDScript inhiritance but for plugins
a global path to load plugins from, unless the same is in local project (either modified or not)
Why I'm in disscussion not in issues
I'm a new commer to the world of game dev, and this may be a feature already exists but I don't know about
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