C# physics server #7184
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gameboycjp
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I'm trying to create a physics server extension, and the original library I'm implementing is in C#. I can access the needed classes from C#, but there's no way to change the physics engine at runtime. My first assumption of what I'd need for this is C# support in GDExtension, but I'm not sure. Do GDExtensions exist below modules? Are they able to access functionality of modules?
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