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Hello dear godot team, I am not a physics professional or anything but i saw somebody on youtube that discusses how to make collision detection in 2d physics better and much more efficient
Here's the video i'm talking about: https://www.youtube.com/watch?v=9IULfQH7E90&ab_channel=Pezzza%27sWork
Do you think you can do the same thing for godot 2d physics?
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