Allow decal textures to be scaled / have some sort of UV #7103
FireCatMagic
started this conversation in
3D
Replies: 1 comment 2 replies
-
Adding UV offset/scale properties is an interesting idea, but it makes the decal shader more complex. This means this may impact performance even if you leave these at the default values. Could you describe the concrete use case(s) you need this for? |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I'd like to use a repeating texture as a decal while using the smaller sized texture, but this currently is not possible.
The workaround that I use is to manually resize the texture on runtime, but that can lead to overly large textures.
Beta Was this translation helpful? Give feedback.
All reactions