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Problem seems only occur in editor, moves great running the scene |
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For a node structure like this:

Moving the StaticBody is fine, no jitter. But if I want to move the parent node, like the
Node3D2
here, jitter happened.It seems rigidbody as a child node was moving with parent node first, AND was moved with the StaticBody too(by PinJoint).
So it is natural to think: make the child node not moveing with it parent node, only rely on the physics result, and the method of Node
set_ignore_transform_notification
can make it happened.However, it doesn't work for RigidBody/PhysicalBone. In their
_body_state_changed
,set_ignore_transform_notification
is set tofalse
finally, which override my setting.Is this a known behavior? I didn't find any explaination in docs.
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