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I'm porting an existing project from an in-house engine to Godot. In order to use my existing assets (specifically convert them to godot SpriteFrames), I need the ability to flip/mirror individual frames on the vertical axis (the horizontal axis would be cool too) as part of the animation. And while I might be able to do this myself manually, that'd be a lot of effort that needs to be replicated across projects, on top of the fact that I wouldn't be able to use godot's built-in asset format.
Points of interest:
Editor Support
SpriteFrames API Support
This will likely require a change to the file format, though I imagine this could be done in a backwards-compatible way.
(Disclaimer: I am not speaking with any knowledge of what the file format looks like)
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Similar to #5878 but for
SpriteFrames
.I'm porting an existing project from an in-house engine to Godot. In order to use my existing assets (specifically convert them to godot
SpriteFrames
), I need the ability to flip/mirror individual frames on the vertical axis (the horizontal axis would be cool too) as part of the animation. And while I might be able to do this myself manually, that'd be a lot of effort that needs to be replicated across projects, on top of the fact that I wouldn't be able to use godot's built-in asset format.Points of interest:
SpriteFrames
API SupportThis will likely require a change to the file format, though I imagine this could be done in a backwards-compatible way.
(Disclaimer: I am not speaking with any knowledge of what the file format looks like)
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